Power+Ups

When an Adventurer accomplishes particular feats in a timely manner, those accomplishments are recognized with extra bonus points, called a "__**Power Up**__."

Power Ups are a way to help an adventurer know what choices may be most helpful to one's overall success in the game (course) as the Game Master (teacher) understands the situation. Here are the Power Ups (with XP values) for this game (course):

Power Up 1 (3 XP) - Specified pilgrimages completed by Apr. 10, including: Learn English, How to Learn Best, Be invented,Remember Me,Picnic,Survey. The reason for this Power Up is to be sure you have completed some important content acquisition from this portion of the course in the middle of the semeter.

Power Up 2 (3 XPs) - Have Mission draft posted by May 10. - To keep you on track.

Power Up 3 (3 XPs) - Complete Mission on Time (Jun.5) - A little reward for staying on track.

Power Up 4 (2 XPs) - Have all the Quest work done (May 15) - This is to ensure you do not put things off until too late to do a good job.

Power Up 5 (2 XP) - Have all Pilgrimages completed by May 25. To get this Power Up you must email the Game Master (zhangamay@sina.com) by May 25 to state that you have completed this Power Up. - This is to let the Game Master know what Pilgrimages and Quests you want to be included in your Raid.